Introduction We should start from simple question. What is a dependency injection and how we can implement this concept ð ? Let’s start from explaining what is a dependency itself. When a project grows, it has more and more objects. They need to communicate and interact with each other. In other words we can say […]
Optimization – Bounding Boxes
Have you encountered situation when an object is out of the camera frustum, but still has been rendered? Most likely it’s caused by object’s bounds which may take much more space than object itself ð . Let’s imagine that we have a simple scene with a few 3d objects and camera: If we use frame […]
Optimization – introduction
Optimization is an important topic for each project, but especially for the games. We as developers want to provide our users high quality products which work smoothly on their devices. There is nothing more disappointing than broken user expierience just because game has some hiccups, low framerate and long loadings. Work of many people involved […]